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Unpickable

The safe is empty except for an unsolved 5x5 Rubik's cube.

Explanation

The comic plays on the idea that geeks and nerds will try to break into high-security areas in order to challenge themselves, instead of to steal things. The vault is labeled "unpickable" as a kind of challenge to break into it, while all the valuables are simply stored in a shoe box beside the vault. The misdirection at play here is an example of security through obscurity.

A 24-pin dual-tumbler radial-hybrid lock would probably be too bulky and cumbersome to actually exist. The key would be huge, or just plain long. Given the length of the key, it would need to be extremely strong, and the length would be around 96mm, assuming that each notch is 5mm. In theory, though, it would be a remarkably difficult type of lock to pick. The fused 17th pin means that, even with the correct key, it cannot be opened. It would be much easier to simply break open the safe with brute force than to pick it. A simple and nerdy way to open the vault with brute force would be to use canned air, using the principle that cold objects are more brittle. Once the air is emptied onto the lock, it can be easily smashed with an ordinary hammer. The above discussion is an example of nerd sniping — since the vault is nearly unopenable, nerds and geeks would spend all their time on the vault and ignore the seemingly useless shoe box.

The title text continues the theme, with an unsolved 5x5x5 Rubik's cube to further challenge and distract the thief.